Blink Devlog #5 Sunday August 18
Blink » Devlog
Hey all!
Welcome back to the Blink development journey! Today I realized that there was 1 main issue with the game - it had no goals or challenges, which is a pretty important part of a game, so I decided I needed to create an enemy now luckily I already have an asset for the enemy and an awesome excuse for them looking the same (one of the perks of making a game based on evil androids) so I simply created a zone around the enemy mesh that damaged the player every 1 second or so and would eventually kill them, however still being relatively new to blueprints this took way longer than it needed to.
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Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Blink Final Devlog #17 Friday August 30 (Launch Day)Aug 30, 2024
- Blink Devlog #16 Thursday August 29Aug 30, 2024
- Blink Devlog #15 Wednesday August 28Aug 30, 2024
- Blink Devlog #14 Tuesday August 27Aug 30, 2024
- Blink Devlog #13 Monday August 26Aug 30, 2024
- Blink Devlog #12 Sunday August 25Aug 27, 2024
- Blink Devlog #11 Saturday August 24Aug 27, 2024
- Blink Devlog #10 Friday August 23Aug 27, 2024
- Blink Devlog #9 Thursday August 22Aug 27, 2024
- Blink Devlog #8 Wednesday August 21Aug 27, 2024
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