Blink Devlog #5 Sunday August 18
Blink » Devlog
Hey all!
Welcome back to the Blink development journey! Today I realized that there was 1 main issue with the game - it had no goals or challenges, which is a pretty important part of a game, so I decided I needed to create an enemy now luckily I already have an asset for the enemy and an awesome excuse for them looking the same (one of the perks of making a game based on evil androids) so I simply created a zone around the enemy mesh that damaged the player every 1 second or so and would eventually kill them, however still being relatively new to blueprints this took way longer than it needed to.
Get Blink
Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Blink Final Devlog #17 Friday August 30 (Launch Day)19 days ago
- Blink Devlog #16 Thursday August 2919 days ago
- Blink Devlog #15 Wednesday August 2819 days ago
- Blink Devlog #14 Tuesday August 2719 days ago
- Blink Devlog #13 Monday August 2619 days ago
- Blink Devlog #12 Sunday August 2523 days ago
- Blink Devlog #11 Saturday August 2423 days ago
- Blink Devlog #10 Friday August 2323 days ago
- Blink Devlog #9 Thursday August 2223 days ago
- Blink Devlog #8 Wednesday August 2123 days ago
Leave a comment
Log in with itch.io to leave a comment.