Blink Devlog #10 Friday August 23
Hello!
Day 10! Today is probably the most successful and jam-packed day of my development journey. First I noticed at this point my game was pretty buggy, to list a few: when blinking you can go through things, upgrade orbs are infinite (more on this later), the Kwang default blueprint wasn’t working right, and the enemy asset didn’t have an attack animations. To keep this more simple I fixed all of these today - I added a capsule trace to the blink logic to fix the clipping issue, I built my own Kwang animation blueprint, I used the Kallari Paragon asset for the enemies and created an animation blueprint for them, and finally the upgrades, I haven’t mentioned these in previous devlogs and that’s only because of how buggy and problematic it was but today I have it working where you can pick up an upgrade orb and open a menu to increase stats like max health and mana regeneration.
Get Blink
Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Blink Final Devlog #17 Friday August 30 (Launch Day)83 days ago
- Blink Devlog #16 Thursday August 2983 days ago
- Blink Devlog #15 Wednesday August 2883 days ago
- Blink Devlog #14 Tuesday August 2783 days ago
- Blink Devlog #13 Monday August 2683 days ago
- Blink Devlog #12 Sunday August 2587 days ago
- Blink Devlog #11 Saturday August 2487 days ago
- Blink Devlog #9 Thursday August 2287 days ago
- Blink Devlog #8 Wednesday August 2187 days ago
Leave a comment
Log in with itch.io to leave a comment.