Blink Devlog #9 Thursday August 22
Hello!
Today had some big changes, first I disliked the animations that came with the character I was using and I was in luck because I found the Paragon assets, if you are unaware they are free on the marketplace and they come with plenty of animations and really interesting characters. Anyway, I found Kwang which I thought fit the theme pretty well so I switched the character mesh. Next, I was getting tired of the same old UI and HUD since it was pretty bad, so I loaded up Piskel and created some pixel art designs and using some inspiration from God of War, created a cleaner HUD and UI. While I added this I noticed it was quite difficult to gain back health so I added a long cooldown ability that uses 50 mana and restores 25 health for tough situations.
Huge thanks to Prinbles for some of the icon designs.
Get Blink
Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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