Blink Devlog #11 Saturday August 24
Hello!
I think somehow the stuff I got done today might even rival yesterday’s devlog, let’s jump in! First, at this point, I had a main menu however it looked like a 2-year-old made it so I created a scene in the level positioning the camera to make it interesting, and beefed up the UI however the design I made had three buttons, which was fine for the tutorial and main game but the third was nothing for a while until I found a tutorial for an options menu by Unreal University which helped me make a quick options menu. Next, the level was decent with the city walls laid out but the biggest issue was that the landscape was just a white grid so after a few landscape refresher videos I made a landscape material and painted the environment, but it was missing something - trees! so I also found a tutorial from Royal Skies that helped me do some foliage painting. That concludes day 11
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Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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- Blink Final Devlog #17 Friday August 30 (Launch Day)Aug 30, 2024
- Blink Devlog #16 Thursday August 29Aug 30, 2024
- Blink Devlog #15 Wednesday August 28Aug 30, 2024
- Blink Devlog #14 Tuesday August 27Aug 30, 2024
- Blink Devlog #13 Monday August 26Aug 30, 2024
- Blink Devlog #12 Sunday August 25Aug 27, 2024
- Blink Devlog #10 Friday August 23Aug 27, 2024
- Blink Devlog #9 Thursday August 22Aug 27, 2024
- Blink Devlog #8 Wednesday August 21Aug 27, 2024
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