Blink Devlog #16 Thursday August 29
Hello!
Today is the final day of working on Blink. It was honestly such a fun experience, and I’m super grateful for this opportunity. Today I had a lot to do, first, the level was currently empty so I started by finishing the stealth enemy from yesterday and once that was done, I scattered nav meshes around my level and placed a mix of normal and stealth enemies - then I added some variation in the landscape shape and paint to keep things interesting. After it was functional I began placing houses, buildings, props, and foliage to populate the area, adding powerups around for the player to find. Finally, I downloaded the water plugin and added small ponds and lakes around the city to break up the landscape.
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Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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