Blink Devlog #16 Thursday August 29
Hello!
Today is the final day of working on Blink. It was honestly such a fun experience, and I’m super grateful for this opportunity. Today I had a lot to do, first, the level was currently empty so I started by finishing the stealth enemy from yesterday and once that was done, I scattered nav meshes around my level and placed a mix of normal and stealth enemies - then I added some variation in the landscape shape and paint to keep things interesting. After it was functional I began placing houses, buildings, props, and foliage to populate the area, adding powerups around for the player to find. Finally, I downloaded the water plugin and added small ponds and lakes around the city to break up the landscape.
Get Blink
Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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- Blink Final Devlog #17 Friday August 30 (Launch Day)Aug 30, 2024
- Blink Devlog #15 Wednesday August 28Aug 30, 2024
- Blink Devlog #14 Tuesday August 27Aug 30, 2024
- Blink Devlog #13 Monday August 26Aug 30, 2024
- Blink Devlog #12 Sunday August 25Aug 27, 2024
- Blink Devlog #11 Saturday August 24Aug 27, 2024
- Blink Devlog #10 Friday August 23Aug 27, 2024
- Blink Devlog #9 Thursday August 22Aug 27, 2024
- Blink Devlog #8 Wednesday August 21Aug 27, 2024
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