Blink Devlog #4 - Saturday August 17
Blink » Devlog
Hello!
Now, first things first, I am aware I didn’t need to work on the game during weekends for the circuit stream course. However, this course revealed to me how much I enjoyed creating my own game, and so yeah, here we are at midnight on a Saturday.
Well with that out of the way let’s continue with the devlogs, today I decided to add some animations since my character was until now slowly sliding around in an idle pose. I worked with state machines, blendspaces, and montages today and after countless hours of troubleshooting and bugfixing I had a working animation blueprint.
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Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Blink Final Devlog #17 Friday August 30 (Launch Day)Aug 30, 2024
- Blink Devlog #16 Thursday August 29Aug 30, 2024
- Blink Devlog #15 Wednesday August 28Aug 30, 2024
- Blink Devlog #14 Tuesday August 27Aug 30, 2024
- Blink Devlog #13 Monday August 26Aug 30, 2024
- Blink Devlog #12 Sunday August 25Aug 27, 2024
- Blink Devlog #11 Saturday August 24Aug 27, 2024
- Blink Devlog #10 Friday August 23Aug 27, 2024
- Blink Devlog #9 Thursday August 22Aug 27, 2024
- Blink Devlog #8 Wednesday August 21Aug 27, 2024
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