Blink Devlog #4 - Saturday August 17


Hello!

Now, first things first, I am aware I didn’t need to work on the game during weekends for the circuit stream course. However, this course revealed to me how much I enjoyed creating my own game, and so yeah, here we are at midnight on a Saturday.

Well with that out of the way let’s continue with the devlogs, today I decided to add some animations since my character was until now slowly sliding around in an idle pose. I worked with state machines, blendspaces, and montages today and after countless hours of troubleshooting and bugfixing I had a working animation blueprint.

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