Blink Devlog #3 - Friday August 16
Hello!
Welcome to day 3 of blink development, if you thought I made a lot of progress yesterday - you aren’t ready for today! Firstly, I previously added health and mana bars however I had no way to test them so I decided to start by simply implementing some health and mana orbs that increase your health and max mana respectively. Next, I added the MAIN ability - the blink! If you read the GDD or GCD you will know that it is a short-range teleport ability that is very essential to gameplay, plus it gave some much-needed functionality to the mana bar. Once I finished everything above, I felt the game felt kind of lifeless which led me to add some simple SFX and VFX to the blink and powerups.
Get Blink
Blink
"Master the art of teleportation as you blink through enemies in a world where agility is your greatest weapon."
Status | Released |
Author | Zxsm |
Genre | Action, Puzzle |
Tags | Indie, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Blink Final Devlog #17 Friday August 30 (Launch Day)83 days ago
- Blink Devlog #16 Thursday August 2983 days ago
- Blink Devlog #15 Wednesday August 2883 days ago
- Blink Devlog #14 Tuesday August 2783 days ago
- Blink Devlog #13 Monday August 2683 days ago
- Blink Devlog #12 Sunday August 2587 days ago
- Blink Devlog #11 Saturday August 2487 days ago
- Blink Devlog #10 Friday August 2387 days ago
- Blink Devlog #9 Thursday August 2287 days ago
- Blink Devlog #8 Wednesday August 2187 days ago
Leave a comment
Log in with itch.io to leave a comment.